Friday, March 20, 2020

Hunt: Showdown Review


You cling to your dear life with nothing but a red python sitting in an almost empty life bar. The fire exploded, the crows creaked, and as you waded through the knee-deep swampy seawater, you could almost feel the reticle of a rifle far behind the skull. You are the two men on the ground when you transport your bonus and go for a car beyond the trees. You don't even see where the blow is coming from. The three hunters on the observatory, silently wrapped in foliage. When you fall into the dirt, they come to receive your worthy prize, this battle with the horror in the darkness of slaughterhouse is now a fading memory. Very soon, you will be too.


     Forgive the overly dramatic opening line. Hunt: Showdown is the latest appearance in the context of survival shooters and it's a fairly unique game to say the least. Crytek - the team behind Rise: Son of Rome and the Crysis franchise - took clues from the famous battle royale genre, then merged them with a series of horror-themed PvE conflicts.

    Each match takes place in a loose scenario, whether you are alone, with a partner or a trio. You have been summoned to a desert, submerged, distorted by sinister unnatural forces. As a bounty hunter, your job is to follow and destroy the horrors of hell hidden inside, collect clues before digging into their hideout to retrieve your remains.

    The bottom line for all of this is that you are alone. Other groups of hunters, duos, and lone wolves also move around the large map, finding clues and hoping to earn their own bounty. Hunt: Showdown also involves hiding and killing other players as well as chasing monsters.


    Referring to monsters, there are three main villains that you will fight against: Nimble Spider crawling on the wall, the elusive Assassin and the Executor, the bloody giant of Showdown. The map also has smaller enemies, cranky zombies, hellhounds and grasshoppers' nests. The PvE battle here is not so dynamic, to say. The enemy is basically used as an obstacle rather than a real challenge, while the boss trio does not need too much strategic thinking to be shot down. This may seem a little annoying at first, until you realize that it's the most important PvP dating.

   When traditional battle royale games have a narrowed playing area, killing off-limitsers, Hunt: Showdown instead lures players to specific killzones. Each match will have one or two bonus targets and it will not take long for players to lock into where they are hiding once they have collected enough clues.


    The PvE tycoon himself creates a lot of chaos, and opportunistic predators often wait for their enemies to try to fire bonuses, in an ambush. To counter these cunning tactics, targeted killers will be able to temporarily see where other players are hiding. Speed ​​may vary from game to game, although earnings are relatively fast. As for the actual game, Hunt: Showdown seems bulky and much more difficult to use than games like Call of Duty or Apex Legends. There is a deliberate power to spread selectable vintage weapon hunters, which mainly consist of revolvers and rifles.

    The gun battle gets used, as does the management of various items that you can equip in your inventory. Not only do you need to keep an eye on ammo and health, but also endurance, Showdown provides you with more and more tools to test as you progress. Progress is something we find particularly passionate about this game. As mentioned in our introduction to this review, once a hunter is dead, he is gone forever. All the weapons and items they carry? No more. What benefit type features have you unlocked? These people too. It is different from another sheet in an animated genre, but this time it's the impermanence of MOBA or roguelite that stretches in an interesting new way.


    Hunters can rank up to 50, usually losing 4 to 6 consecutive victories. The more they survive, the more experience they will accumulate, which will allow you to set passive abilities and expand their arsenal. There is a real sense of risk and reward here - it's hard not to stick with these weary hunters, though expanding their careers means they can get paid for loads of XP. if you voluntarily remove them. You will receive points for everything you do in Hunt: Showdown and these contribute to your overall progress. The higher your rank, the more weapons and equipment you can buy from in-game stores and then distribute them to your hunters. Again, you will have to be careful here. Spending a large sum of money on a rookie to kill them in their first game can eat up your reserves. Although some players will be disabled by this management meta class, we find it fascinating.

    Another aspect that appealed to us was the atmosphere of the game. There was a special aura of desperation and desperately clinging to Hunt: Showdown, its rotting environment and its inhabitants twisted. That said, there are technical limitations (at least on the console version) that can often disrupt your immersion with occasional pop-in, lack of texture and questionable lighting.

    Meanwhile, the audio work here is quite consistent. If you really want to get ahead in Showdown, you need to follow the game's tips on wearing headphones. Listening to audio signals becomes especially useful when you are scanning a map trying to detect enemy fighters.


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